using RimWorld;

namespace Verse;

public class DamageDefAdditionalHediff
{
	public HediffDef hediff;

	public float severityPerDamageDealt = 0.1f;

	public float severityFixed;

	public StatDef victimSeverityScaling;

	public bool inverseStatScaling;

	public bool victimSeverityScalingByInvBodySize;
}
